3D Visualization and 3D Model Scene for a computer game
The scene was created according to the requirements for modeling and texturing for games. It underlines the faded atmosphere from the breakthrough of the last century to draw the player deeper into the context of the whole game. The use of so-called "baking textures", which look the same as the object in the final render - includes object color, reflections, shadows and refractions in one merged texture.